Spatial & Interactive
Exhibition, spatial experience and interactive web projects
PROJECT ARCHIVE / 30
Ideas, made into experiences.
Choose a project. Explore its story, scope and visual details.
Work from the company portfolio, organized by discipline. Work before 2022 predates the studio’s founding.
Samsung Galaxy × BTS — Snap with BTS Frames
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01 / 30 — Fan Experience / Interactive
Samsung Galaxy × BTS — Snap with BTS Frames
An interactive fan experience that turns photos and personal messages into a BTS card.
- Brand
- Samsung Galaxy × BTS
- Period
- 2026
- Discipline
- Fan Experience · Interactive
- Participation
- 100%
The experience
Take or import photos, select images, add a message to a BTS-framed card and share the result.
From photos to a personal card
The design covers taking photos, importing via Quick Share or QR code, photo selection and preview, result cards, message entry and sharing. Layouts include landscape, portrait and cover screens.
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Samsung HRD Media Wall
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02 / 30 — Media Wall / Spatial
Samsung HRD Media Wall
Digital anamorphic content for the Samsung HRD Center café experience zone, creating a sense of depth on LED displays.
- Client
- Samsung
- Period
- 2022
- Discipline
- Media Wall · Spatial
The experience
Spatial visual effects and video content about Samsung’s history were connected with tools for day-to-day content management.
From planning to delivery
Work included content planning, design, development, project management, UI/UX, 2D/3D graphics and a content-control CMS.
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BIEN P.R. Interactive Web
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03 / 30 — WebGL / Three.js
BIEN P.R. Interactive Web
Brand experiences through interactive visuals and web 3D, featuring the BIEN P.R. website and product showroom.
- Client
- BIEN P.R.
- Period
- 2022
- Discipline
- WebGL · Three.js
The experience
Browse the interactive website and the showroom concept, which presents product color changes and AR/VR experiences.
From planning to delivery
Work covered main interactive visual design and WebGL, Three.js and CSS coding.
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Golden Circle
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04 / 30 — Exhibition / Interactive Web
Golden Circle
An interactive graduation-exhibition website that represents its members through spherical graphics.
- Client
- IDAS
- Period
- 2022
- Discipline
- Exhibition · Interactive Web
The experience
The exhibition moves through an intro, member graphics and scenes presenting individual content.
From planning to delivery
Created as an interactive website for the 2022 IDAS graduation exhibition.
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Galaxy S10 Studio
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05 / 30 — Retail / Experience
Galaxy S10 Studio
A Buddy application for Galaxy S10 Studio, connecting interface design, on-site systems and operational support.
- Client
- Samsung
- Period
- 2019
- Discipline
- Retail · Experience
The experience
The retail experience extended beyond the app into the systems and training required to run the venue.
From planning to delivery
Work covered project management, UI/UX, system architecture, hardware configuration, on-site support and manager training.
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Gear S3 Experience
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06 / 30 — Retail / Mobile
Gear S3 Experience
An experience application for Gear S3, organizing product content and interfaces.
- Client
- Samsung
- Period
- 2017
- Discipline
- Retail · Mobile
The experience
An experience application for Gear S3, organizing product content and interfaces.
From planning to delivery
Project management, resource customization and Unity-based Android development.
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Galaxy Watch Experience
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07 / 30 — Retail / Mobile
Galaxy Watch Experience
A mobile application for exploring and experiencing Galaxy Watch.
- Client
- Samsung
- Period
- 2018
- Discipline
- Retail · Mobile
The experience
A mobile application for exploring and experiencing Galaxy Watch.
From planning to delivery
Project management, UI/UX, GUI, graphic design and Android development.
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World Cup AR
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08 / 30 — AR / Campaign
World Cup AR
An AR application for the 2018 World Cup promotion.
- Client
- Samsung
- Period
- 2018
- Discipline
- AR · Campaign
The experience
An AR application for the 2018 World Cup promotion.
From planning to delivery
Project management, UI/UX and Unity development for Android and iOS.
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Showcase AR
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09 / 30 — AR / Experience
Showcase AR
Augmented-reality content for a product showcase.
- Client
- Samsung
- Period
- 2018
- Discipline
- AR · Experience
The experience
Augmented-reality content for a product showcase.
From planning to delivery
Project management, graphics, 3D animation and Unity development for Android and iOS.
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Unpacked RSVP
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10 / 30 — AR / Event
Unpacked RSVP
An Unpacked RSVP experience with standard and AR modes.
- Client
- Samsung
- Period
- 2018
- Discipline
- AR · Event
The experience
An Unpacked RSVP experience with standard and AR modes.
From planning to delivery
Project management, UI/UX, LED screen content, 3D modeling and animation.
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iriver 3D Gallery
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11 / 30 — Web / 3D
iriver 3D Gallery
A web-based 3D product gallery using graphics and motion to communicate product features.
- Client
- iriver
- Period
- 2008
- Discipline
- Web · 3D
The experience
A web-based 3D product gallery using graphics and motion to communicate product features.
From planning to delivery
Graphic design, 2D motion, 3D animation and ActionScript implementation.
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Hyundai Global PR
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12 / 30 — Web / Motion
Hyundai Global PR
Visuals and interaction for Hyundai’s global PR website.
- Client
- Hyundai
- Period
- 2008
- Discipline
- Web · Motion
The experience
Visuals and interaction for Hyundai’s global PR website.
From planning to delivery
Graphic design, 2D motion, 3D animation and Flash ActionScript implementation.
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Samsung PAVV
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13 / 30 — Web / 3D
Samsung PAVV
A Samsung PAVV web experience presenting the product through 3D space and animation.
- Client
- Samsung
- Period
- 2009
- Discipline
- Web · 3D
The experience
A Samsung PAVV web experience presenting the product through 3D space and animation.
From planning to delivery
Graphic design, 2D motion, 3D animation and ActionScript implementation.
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Samsung Selfie
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14 / 30 — Retail / Experience
Samsung Selfie
A selfie experience presented in New York, connecting capture, drawing and filter interfaces.
- Client
- Samsung
- Period
- 2015
- Discipline
- Retail · Experience
The experience
A selfie experience presented in New York, connecting capture, drawing and filter interfaces.
From planning to delivery
Project management, graphic design and on-site system configuration. Installation and training were also included.
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Digital Calligraphy
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15 / 30 — Drawing / Media Wall
Digital Calligraphy
A digital calligraphy experience connecting drawings with display content.
- Client
- Samsung
- Period
- 2015
- Discipline
- Drawing · Media Wall
The experience
A digital calligraphy experience connecting drawings with display content.
From planning to delivery
UI/UX, graphic design and 2D/3D motion graphics.
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Signature Box
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16 / 30 — Retail / Experience
Signature Box
A product-teasing box experience presented at Unpacked, MWC and Samsung venues.
- Client
- Samsung
- Period
- 2017
- Discipline
- Retail · Experience
The experience
A product-teasing box experience presented at Unpacked, MWC and Samsung venues.
From planning to delivery
Project management, graphic design and on-site system configuration. Including system installation.
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Low Light Selfie
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17 / 30 — Retail / Experience
Low Light Selfie
A low-light selfie showroom experience presented at Samsung Suwon.
- Client
- Samsung
- Period
- 2017
- Discipline
- Retail · Experience
The experience
A low-light selfie showroom experience presented at Samsung Suwon.
From planning to delivery
Project management, graphic design and on-site system configuration. Including motion, installation and training.
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VR Chair
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18 / 30 — VR / Experience
VR Chair
A VR experience system presented at CES, MWC, Cannes Lions and Galaxy Studio.
- Client
- Samsung
- Period
- 2016
- Discipline
- VR · Experience
The experience
A VR experience system presented at CES, MWC, Cannes Lions and Galaxy Studio.
From planning to delivery
Project management, graphic design and on-site system configuration.
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360 Player & Lucky Draw
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19 / 30 — Retail / 360
360 Player & Lucky Draw
Retail content connecting Gear 360 experiences with event participation.
- Client
- Samsung
- Period
- 2016
- Discipline
- Retail · 360
The experience
Retail content connecting Gear 360 experiences with event participation.
From planning to delivery
Project management, graphic design and on-site system configuration. Also covering web apps and web-server hosting.
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Multi-wall Display
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20 / 30 — Media Wall / Motion
Multi-wall Display
Multi-wall displays connecting multiple screens into one experience, grouping portfolio work from 2014–2017.
- Client
- Samsung
- Period
- 2015
- Discipline
- Media Wall · Motion
The experience
Multi-wall displays connecting multiple screens into one experience, grouping portfolio work from 2014–2017.
From planning to delivery
Project management, motion design and system installation, configuration and operation.
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Mobile Creative
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21 / 30 — Drawing / Experience
Mobile Creative
A drawing and 3D visualization experience presented at CES 2015.
- Client
- Samsung
- Period
- 2015
- Discipline
- Drawing · Experience
The experience
A drawing and 3D visualization experience presented at CES 2015.
From planning to delivery
Project management, motion design and system installation, configuration and operation.
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SmartThings Media Table
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22 / 30 — Kiosk / Interactive
SmartThings Media Table
An interactive media table for exploring products and services.
- Client
- Samsung
- Period
- 2015
- Discipline
- Kiosk · Interactive
The experience
An interactive media table for exploring products and services.
From planning to delivery
Project management, graphic and motion design, and Flash ActionScript implementation.
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U-zone Digital Table
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23 / 30 — Kiosk / Interactive
U-zone Digital Table
An interactive motion guide for a digital-table service.
- Client
- U-zone
- Period
- 2010
- Discipline
- Kiosk · Interactive
The experience
An interactive motion guide for a digital-table service.
From planning to delivery
Graphic design, Flash motion and ActionScript implementation.
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Samsung Pavilion
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24 / 30 — Kiosk / Motion
Samsung Pavilion
Kiosk content for Samsung Pavilion.
- Client
- Samsung
- Period
- 2009
- Discipline
- Kiosk · Motion
The experience
Kiosk content for Samsung Pavilion.
From planning to delivery
Graphic design, Flash motion and scripting.
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SKT Robotics
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25 / 30 — AI / Prototype
SKT Robotics
A robotics prototype covering the user interface and system configuration.
- Client
- SKT
- Period
- 2015
- Discipline
- AI · Prototype
The experience
A robotics prototype covering the user interface and system configuration.
From planning to delivery
Project management, UI/UX, GUI, system architecture and hardware configuration.
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ARCore R&D
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26 / 30 — AR / R&D
ARCore R&D
AR interaction studies including portals, bowling, painting and 3D drawing.
- Client
- R&D
- Period
- 2018
- Discipline
- AR · R&D
The experience
AR interaction studies including portals, bowling, painting and 3D drawing.
From planning to delivery
Video editing, 3D modeling and Unity3D C# development.
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AR Marker R&D
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27 / 30 — AR / R&D
AR Marker R&D
AR studies exploring distance measurement between markers and a 3D watch.
- Client
- R&D
- Period
- 2018
- Discipline
- AR · R&D
The experience
AR studies exploring distance measurement between markers and a 3D watch.
From planning to delivery
Video editing, 3D modeling and Unity3D C# development.
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Virtual Space
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28 / 30 — WebGL / 360
Virtual Space
A virtual-space study for exploring 360 environments and video content on the web.
- Client
- R&D
- Period
- 2020
- Discipline
- WebGL · 360
The experience
A virtual-space study for exploring 360 environments and video content on the web.
From planning to delivery
Graphic design and HTML, CSS and WebGL implementation using tools including Three.js and Blender.
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3D Object Scroll Control
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29 / 30 — WebGL / R&D
3D Object Scroll Control
A responsive web interaction study connecting scrolling with 3D objects.
- Client
- R&D
- Period
- 2021
- Discipline
- WebGL · R&D
The experience
A responsive web interaction study connecting scrolling with 3D objects.
From planning to delivery
Graphic design and HTML, CSS and WebGL implementation using tools including Three.js and Blender.
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Web AR Dokdo
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30 / 30 — AR / WebGL
Web AR Dokdo
A web AR study for exploring Dokdo.
- Client
- R&D
- Period
- 2021
- Discipline
- AR · WebGL
The experience
A web AR study for exploring Dokdo.
From planning to delivery
Graphic design and responsive web implementation using libraries including Three.js, AR.js and A-Frame.
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